No mention of overdraw, pixel perfect rendering, layout performance, power consumption, view recycling/scrolling, or render caching (caching the composition result).
Does Godot handle this stuff well? I have no idea. I wish the post did a better deep dive. I know Unity doesn't compare well to the native APIs in these regards.
Does Godot handle this stuff well? I have no idea. I wish the post did a better deep dive. I know Unity doesn't compare well to the native APIs in these regards.