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> once you go down the road of using tools made for only very basic UIs.

As noted elsewhere in the thread, the Godot editor (supporting UI, 2D & 3D) itself is built with Godot, so it's definitely not just "very basic" UIs.

FWIW, from your list, Godot doesn't currently support these AFAIK:

* physical printing, spreadsheet tables, a native look

And, does support:

* fonts, drag and drop, copy and paste, custom widgets, widget layout, functions to hide OS specific system stuff [for Windows, Mac, Linux, Android, iOS + others].

And, does support these with some privosos:

* various modal and non-modal windows (v3.2 is all in one window but shows modal/non-modal sub-windows within it, v4.0 in dev supports multiple system windows)

* menus (but not native system menus)

* unicode (Freetype is used for rendering but higher level multi-language support is currently less advanced)




Godot is also designed to be extensible, so it wouldn't be impossible to just write a plugin (either published or application specific) to integrate whatever app-dev specific features are needed.




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