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On one hand, I get where you're coming from.

On the other hand, if they offer a recipe app for free (because it contains no recipes, and let's face it, that's how you get quick user interest), then purchase recipes for $1.x each to cover the amortised app creation cost, you're basically just sidestepping the app store cut by any other name.




This is the crux of it. People aren’t applying second order thinking.


I don't think Apple should be allowed to charge a cut from a subscription app for example. Just because I can watch Netflix on my iPhone doesn't mean it's wrong that I can download a $0 app, and then pay Netflix for the content without Apple seeing one cent from it.


But what app couldn’t be either a subscription or be unlocked via in app purchase?

The dominant ios business model for apps currently is a basic version free to download, bigger functionality unlocked via in app purchase. Up front app costs are fading.


Agreed. So the current model of “take a cut of everything” makes it very simple because they don’t need to differentiate between unlocking a full version of a game and buying a monthly subscription to music.

The first I think is obviously right the second is insane (and in between there are an infinite number of cases).

I don’t think the status quo is acceptable though.




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