> I think 3 other things should be discussed as well.
Strongly agreed with all three.
> Dynamic problems (people often reduce things to static and try to turn positive sum games into zero sum.
That's what I implicitly meant by talking (again and again) about feedback loops; problems with such loops are a subset of dynamic problems, and one very frequently seen in the world. But you've rightfully pointed out the superset. I think most people, like you say, try to turn everything into a static problem as soon as possible, so they can have a conclusive and time-invariant opinion on it. But it's not the proper way to think about the world[0]!
(I only disagree with the "try to turn positive sum games into zero sum"; zero-sum games also require perceiving the feedback loops involved. And then there are negative-sum games.)
> probabilistic problems
Yup. Basic probability is taught to schoolchildren, but as a toy (or just another math oddity) rather than a tool for perceiving the world.
(Thank you for the kind words :).)
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[0] - Unless your problem has a fixed point that you can point out.
> (I only disagree with the "try to turn positive sum games into zero sum"; zero-sum games also require perceiving the feedback loops involved. And then there are negative-sum games.)
This is an often snipe I make to people talking about economics (I do agree with the lack of mention of negative sum games, but they also tend to be less common, at least in what people are about). Like the whole point of the economic game is to create new value where it didn't previously exist (tangent).
> Yup. Basic probability is taught to schoolchildren, but as a toy (or just another math oddity) rather than a tool for perceiving the world.
I think this is where we get a lot of "I'm not good at math" and "what is it useful for" discussion. Ironically everyone hates word problems, but at the heart of it that's what it is about.
A skill honed in deep procrastination :).
> I think 3 other things should be discussed as well.
Strongly agreed with all three.
> Dynamic problems (people often reduce things to static and try to turn positive sum games into zero sum.
That's what I implicitly meant by talking (again and again) about feedback loops; problems with such loops are a subset of dynamic problems, and one very frequently seen in the world. But you've rightfully pointed out the superset. I think most people, like you say, try to turn everything into a static problem as soon as possible, so they can have a conclusive and time-invariant opinion on it. But it's not the proper way to think about the world[0]!
(I only disagree with the "try to turn positive sum games into zero sum"; zero-sum games also require perceiving the feedback loops involved. And then there are negative-sum games.)
> probabilistic problems
Yup. Basic probability is taught to schoolchildren, but as a toy (or just another math oddity) rather than a tool for perceiving the world.
(Thank you for the kind words :).)
--
[0] - Unless your problem has a fixed point that you can point out.