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How can you get a spatial audio effect from a screen the size of an iPhone?

Is it that objects off screen and to the left can be heard before they enter the viewing area?

I wish these had the Ultra Wideband antenna for spatial ___location applications. That would have been a fun API to mess with. That, and like the reviewer said, this has to happen with the next Apple TV.




> How can you get a spatial audio effect from a screen the size of an iPhone?

The idea is that if you move your head with 5.1 surround sound the headphones will 'maintain the position' of the 5 speakers relative to the screen, which is supposed to stop breaking the immersion and makes your brain think the audio is more 3d than it is.


Spatial audio comes from 5.1 surround sound and I am guessing that the sound source aware orientation comes from Ultra Wideband.

I don’t know if Bluetooth has a profile that supports surround sound. Maybe the spatial audio only works on devices with the U1 chip.




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