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That's just restating your claim, you still didn't explain what specifically you think is missing or impossible.



My point is not that you can't reproduce any single thing with an HTML5/JS workflow. You certainly can.

My point is that:

The technical burden to do all the things you would typically use flash for (quickly create some complex animated vector art + stick some code on it + distribute it as a single file) is much higher and requires multiple toolsets that are not necessarily standardized or obvious to an entry level user. An entry level flash tutorial would show you how to do all these things and it would just work. An entry level HTML5/JS tutorial requires multiple dependencies and scary toolsets to a newcomer, assumes a lot more background technical skill, and is more likely to randomly break around the edges.

There was a special happy circle of toolset + community that made something we've now lost, and I feel that the critics spent all their efforts on narrow technical points, and thus missed what really made things special for us.


The title says HTML5 but you seem to actually want better tools.


The point is that flash was both the technology and the tools and that the tools for flash were refined and easy to use for a lot of people who were not necessarily deeply technical.


HTML5 is just the technology, so saying it doesn't replicate flash's tools is not reasonable.


You’re missing his point which he has stated very plainly in the first sentence of the message you’re replying to:

> The point is that flash was both the technology and the tools


Disagreeing, not missing.

The lack of this specific kind of tooling and community is a clear problem. But is "HTML5" a foundational cause of the problem, or is it a scapegoat? People can legitimately disagree.




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