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Triple-A 3D games might fall into this category.



Yeah, and the high-end multimedia authoring tools, and database engines. Ironically, all of these need every drop of performance you can squeeze out of a machine so nice, high-level languages like Haskell are off the table and you have to slog through with C++ and low-level threading.


funnily enough, many DB engines are written in Erlang -- a usually slow, high-level language. CouchDB, Riak, Mnesia, Hibari, Amazon SimpleDB, etc. They're not completely off the table.




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