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I think it's far more likely it was rejected because it uses private APIs and takes lower-level access than App Store guidelines allow.



From what I remember it used the published APIs which Apple then unpublished and rejected his app. This is why the story got so much traction in the first place. If it was another developer doing cool things with unpublished APIs it would have been sold through one of the other appstores and that would have been the end of it.

It was rejected because Apple changed the rules mid-game


That certainly does change the angle of my story — have you got a source for that?




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