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I don't know how it is you're supposed to build a business on top of Apple's platforms. I'm staying as far away as I can.



Apple has paid 2.5 billion to developers -- and that doesn't include other ways of making money on the ecosystem (e.g. writing apps for others)

The danger parts are if you are trying to make money in the same way Apple is, or threatening them in some way.

Some examples:

- if you are going to try to make some kind of significant (30%) affiliate payment as a go-between. (iFlow)

- if you try to fill a temporary obvious gap in iOS, that nearly every user would want -- this only works if you can keep out-innovating Apple (if they even allow it). (Instapaper -- but I think he'll out-innovate)

- if somehow your app/service gives some advantage to Apple's competitors (AdMob)


"Apple has paid 2.5 billion to developers"

Let's change our perspective here: customers have paid $2.5 billion to developers and $1.1 billion to Apple for apps.


And many still claim that the App Store and iTunes are run at zero profit or a loss. Could that be true?


They claim that because it’s what Apple CFO Oppenheimer said in February during a shareholder meeting: “We run the App Store just a little over break-even.”

Apple makes money by selling hardware with good margins. The App Store and the Music Store help them sell more hardware.




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