I believe I came across it at some point or another, but I haven't looked closely at it. For better or worse, it doesn't seem to be employed by others doing light field simulations underwater ... not sure why. I'd have to poke into it further. I was, however, seriously thinking about writing a plugin for Blender that would utilize my specific scattering phase functions in their volumetric ray tracing renderer ... no time though.
I've read about it in the context of speeding up global-illumination path-tracing for computer graphics.
I think it's based on work that was originally done for neutron scattering.