For me the (more hypothetical than real) appeal is that if I actually get around to play with Markov chains and music, having an output target that is text-based (and well-documented) is a WHOLE lot easier than having an output that is one of "I programatically drive a mouse to click around" or "an undocumented binary format".
But, then, I also do close to 100% of my 3D-modelling in what looks like code.
For me, the question isn't "why do people like text-based description languages" it is "why do people dislike them".
And I guess the answer is "it doesn't matter, we are all different, and at the end of the day, what works for me may not work for you, and vice versa".
But, then, I also do close to 100% of my 3D-modelling in what looks like code.
For me, the question isn't "why do people like text-based description languages" it is "why do people dislike them".
And I guess the answer is "it doesn't matter, we are all different, and at the end of the day, what works for me may not work for you, and vice versa".
Heck, I even use both vi and emacs.