>And it's with this decision that every reasonably happy, veteran developer I know distinguishes themselves. They all choose Extra.
Selection without causality can explain this. Turns out people who survive either have personality or environment that enable them to feel the Extra work is worth it. Where I'm at, it certainly doesn't.
Selection without causality can explain this. Turns out people who survive either have personality or environment that enable them to feel the Extra work is worth it. Where I'm at, it certainly doesn't.