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It's a historical unix thing. Things in /usr/games (which were not all games) were frivolous and not essential to the OS, and were distributed as a separate tape or archive so that admins could easily choose whether or not to install them.



I'll also note /usr/games/dm ( https://github.com/vattam/BSDGames/tree/master/dm ) which allowed sysadmins to restrict when programs in /usr/games could be run. Setting up that structure in /usr/bin would be more work to maintain.


/usr/games existing allows people to find the most important binaries. If in */bin finding all of these could be difficult


We have a hierarchical filesystem. /usr/bin/games could be a thing.




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