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I don't think its inevitable and I don't think it's a good long term monetization strategy. It's just short term planning with complete disregard for the long term health of the company. How the board of directors doesn't see this is shocking. Maybe they do and also want to milk it today instead of tomorrow just like the C-suite. Yes, exploitative mobile gaming is profitable as hell - but in the current world is alienating your extremely loyal (and higher earning) fan-base worth it?

Either way, it's a shame and a waste of a lot of really great IP that will be buried alive when the coffin that is Blizzard is lowered into the ground.




> It's just short term planning with complete disregard for the long term health of the company. How the board of directors doesn't see this is shocking.

I wonder if milking the company's reputation like this perhaps actually is the most optimal strategy for Blizzard. Innovation requires investment and luck, and it can create a great reputation for a brand. Once you have that reputation though, perhaps it's not rational to try your luck again. Maybe the expectation value is highest if you just sell out.

It's not just Blizzard, see e.g. the twelfth installment of Assassin's Creed or the eighteenth installment of Call of Duty. For that matter, it's not even just video games. Look at the tenth Fast & Furious movie or the fifteenth iPhone that are coming out soon, and will surely sell like crazy, even though they'll probably not be very innovative.


> I don't think it's a good long term monetization strategy

You can look at plenty of games that have lived for a long time on this:

- Supercell games (Clash Royale, Clash of Clans, Hay Day, etc.)

- Genshin Impact

- Heartstone and Magic Arena

- Rainbow 6 The Division (most profitable Ubisoft game)


Of those listed I've only played Hearthstone and Clash Royale. I reached top rank in Clash Royale, and I believe I only spent 5 dollars on it to get a neat looking board to play on - so I don't think they generate quite the ill-will that a legendary PC competitive game developer like Blizzard generates when they produce something much worse than most existing (at least in the west) mobile free to play games.

My point isn't that these sorts of games aren't profitable - it's that they should have spun up a new studio with a new name instead of lighting the good will of a 25+ year IP that's held so dearly on fire.


Except MS is buying Blizzard, and they seem to have a healthy respect for long term recurring revenues by keeping franchises alive.




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