So you're competing with Azure Playfab... so are those services you mentioned just now available a-la-carte or is it an all-or-nothing approach? (as in, can you use your sessions/rooms without using your IdP / can we bring our own IdP (using OIDC? SAML?) - or is your room system built around your IdP?
Websockets are very different to BSD Sockets (TCP/UDP/etc) though (string messages vs. binary packets/datagrams) - if you're abstracting-away then that means devs are ceding a lot of control over the performance dials (TCP_NODELAY? Nagle?)
The example in the article using a Node.js-based game-server is fine, but what options do people needing to run a Quake-style game server (i.e. a ph-phat binary) have?
Hathora's auth story is basically bring your own JWT token. So you can implement your own custom auth as long as you end up with a JWT signed using your APP_SECRET in the end.
Websockets do actually support binary packets not just strings. But yes you lose control over the server side receiver part of the connection (we think most developers will be ok with this)
Hathora Cloud will be able to run anything that can be packaged into a Docker container and implement the Hathora Protocol (yet to be formally documented)
Websockets are very different to BSD Sockets (TCP/UDP/etc) though (string messages vs. binary packets/datagrams) - if you're abstracting-away then that means devs are ceding a lot of control over the performance dials (TCP_NODELAY? Nagle?)
The example in the article using a Node.js-based game-server is fine, but what options do people needing to run a Quake-style game server (i.e. a ph-phat binary) have?