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if you're actually interested in learning different perspectives from people who have done significant work in the field and you're willing to stomach someone who I have to presume is one of these "large fragile egos" or whatever other vague terms you want to use about vague people vaguely (this passive-aggression is rather unbecoming), I personally found this comment, and the rest of the thread, to be very enlightening with regards to how I think about memory management in video game development and why rust's lifetimes maybe aren't the best solution for the problem ___domain https://news.ycombinator.com/item?id=26443768#26451692 (specifically the numbered list of memory usage patterns and the ensuing discussion about them)



I hadn't seen this, and I will read it.

FTR, I'm not talking about jblow. I acknowledge his criticisms are superficially similar to what I wrote. At the very least jblow is seriously engaging with the arguments re: Rust, like in this thread. As to whether he's actually seriously tried to learn Rust, I'm unsure. I hope he does.

And I'm not naming names not to be passive aggressive, but for self preservation. I don't know if you noticed, but games can have a really toxic fandom.




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