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This for me is one of the reasons why Diso Elysium is such a masterpiece. There is no corner in the game without a secret, yet it never feels like it forces gameplay into these corners, the mystery appears naturally and implicitly in everything.

Very different type of game compared to CP77, but it has become my gold standard of RPG storytelling.




> Very different type of game compared to CP77, but it has become my gold standard of RPG storytelling.

Well yeah. That's because it's basically an interactive book. "Very different type of game" is putting it pretty mildly!

Personally, I found it utterly exhausting (if I want to read a book, I'll just... read a book!), but to each their own!




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