As someone who used to work there, I would be significantly more afraid.
VR there has never been exclusively about gaming nor has gaming been the overall goal of VR since their acquisition. The way they talked about it back in the day was, if I recall accurately, that they were focused on three pillars: "The metaverse", "The overlay", and "The future of work". Social presence, real-life AR metadata, and expanding the screens and capabilities of working professionals, respectively.
The direction of their research and implementation has, at least to my knowledge, been oriented literally towards creating a new category of general purpose productivity devices and admitting as much in a very public blog post is a pretty big own-goal if the idea is to try to avoid the subpoena by distinguishing yourselves (assuming you're speaking on behalf of SimulaVR).
VR there has never been exclusively about gaming nor has gaming been the overall goal of VR since their acquisition. The way they talked about it back in the day was, if I recall accurately, that they were focused on three pillars: "The metaverse", "The overlay", and "The future of work". Social presence, real-life AR metadata, and expanding the screens and capabilities of working professionals, respectively.
The direction of their research and implementation has, at least to my knowledge, been oriented literally towards creating a new category of general purpose productivity devices and admitting as much in a very public blog post is a pretty big own-goal if the idea is to try to avoid the subpoena by distinguishing yourselves (assuming you're speaking on behalf of SimulaVR).