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To clarify: Clever would be to to spend several days hunting down a bug that will affect 0.0001% of your users, and has an easy, well-known workaround?



It's going to affect 100% of your users in 2038. So yeah, if you see the game as just a product with a limited lifecycle then sure you can make excuses for cutting corners. If you see the game as a piece of art then you should have some interest in it working in the future. It's not like time_t overflows are rocket science.

Although the most clever solution would be to not have any bugs in the first place ofc ;)




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