> I wonder if it makes sense to make it physics based, by far this is the worst aspect of Tabletop simulator
Definitely. Tabletop Simulator is (or at least, was about a year ago) so bad at this it was deemed unusable for my gaming group. Everyone kept knocking things over, which hilariously happened way more often than with an actual boardgame with physical pieces! It felt like playing drunk, but without the alcoholic fun.
How do you even knock stuff over? Like the default lift height when you click on something raises it well above the other pieces or where it could really interfere with anything...
I don't remember the details because this more than one year ago or maybe even two, closer to when the pandemic started. I do remember things getting knocked over, moving all over the place, shifting in unexpected ways, etc.
In my opinion, if something like TTS doesn't work "out of the box" (no tweaking, no fiddling with settings) it's not a different enough experience from a clunky computer game, precisely the kind of thing I'm trying to get away from when playing board games...
I don't think I've ever knocked anything over in TTS, nor do I know how that would really happen. I've never changed any settings.
I always recommend TTS as exactly what you say it's not - no tweaking, no fiddling.
Interesting that our experiences with our respective groups differ so much! I wonder what the difference is - maybe the types of board games you played?
Definitely. Tabletop Simulator is (or at least, was about a year ago) so bad at this it was deemed unusable for my gaming group. Everyone kept knocking things over, which hilariously happened way more often than with an actual boardgame with physical pieces! It felt like playing drunk, but without the alcoholic fun.