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As an adult who plays Fortnite (and has since the relatively early days of Battle Royale mode), I agree.

I didn't even enter a credit card at all for a few years, and once I did decide to buy in, there was a full checkout process. Even after they had my card info, there was no ambiguity when I was buying something.

I do understand that might be different on consoles though, since consoles have such a constrained and clunky UI compared to a PC. That seemed to be what the main complaint was getting at - apparently on consoles the 'view skin from your locker' button that you use to take a look at it is the same button used to one-click buy one from the shop? That certainly does sound like a dark pattern!

As for 'v-bucks', which aren't real money, I don't mind them. If you do stuff in-game you get tons of free v-bucks. I bought the battle pass once a couple years ago and it's been free ever since then, because doing the quests gives you enough v-bucks to buy the next one and, over time, enough free v-bucks for some skins too. Again if you get the battle pass once and play it, you'll end up with tons of free skins too. And they're all just cosmetic.

And sure, I'd generally rather just pay once for many games, but I think Fortnite actually does quite a good job when it comes to justifying paying more than once.

Every season there are new maps, new characters, new mechanics, sometimes whole new game modes. It really does keep the game fresh and fun. And keeps the player base coming back for years so there are always people to match against.

The "pay once and then that's all there will ever be" model very often sees a quick short life for online activity. Before long only a few die-hards are still around trying to find others to play with. And then the company shuts down the servers. Being able to self-host servers can help a small game live longer. But a game that requires 100 players per match? It would probably be a wasteland in a few months once the initial mass got bored.




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