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Perhaps coding will become a hobby, while professionals use AI tools.



Back in the 80-90s you could earn money by making games for the NES.

You can still do it - lots of documentation, emulators and other tools are available.

But nobody is going to pay for it now.


You can still get paid for making NES games today. You just have to crowdfund it.

This one raised over $180,000 just four years ago, for example:

https://www.kickstarter.com/projects/morphcat-games/micro-ma...

This one raised $32k just this past December:

https://www.kickstarter.com/projects/1222722105/full-quiet-a...

Another that raised $49k:

https://www.kickstarter.com/projects/megacatstudios/ronius-t...

$55k:

https://www.kickstarter.com/projects/artix/dungeons-and-doom...

$84k:

https://www.kickstarter.com/projects/batslyadams/super-russi...

So yeah, far from an isolated incident. If you can make a slick looking campaign, you can definitely get people to pay you to make NES games.


I don't think the person in the dm would have liked this answer.

"if you build a career in developing plumbing and glue code, in the future you could have a successful Kickstarter where nostalgic developers buy your curiosities"


I think you mean nostalgic gamers, not developers. They're not getting that much money just from other developers.

But why not? There are quite a few businesses that basically run off of Kickstarter. Like 30% of the board game industry nowadays fund most or all of their prints runs off Kickstarter, including some of the largest board game publishers, like CMON, Awaken Realms, AEG, Eagle-Gryphon, Garphill, Greater Than Games, Renegade, Portal and Queen Games (lots more publishers than this too).

https://www.dicebreaker.com/companies/kickstarter/news/table...


A career in developing plumbing and glue code has already been significantly in jeopardy from the consolidation at plumbing and glue code factories in the video game industry. There's still a number of large companies doing bespoke game engines but not like it used to be. Nevertheless, there is still work in understanding the market leader engines and providing more of a mechanics job.

Those Kickstarter opportunities are something you do once you already have a viable income in something else because in the end they don't pay particularly well I feel. It has to be a labor of love.




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