In every project of any significant size, there is ALWAYS a certain amount of "grunt work" involved. A team composed entirely of "A players" ends up with serious dysfunction because everyone wants to do (AND IS PAID TO DO) visionary or creative work. The problem comes when you start asking A-players to chop vegetables and boil water. They're just not going to put up with that for too long.
Similarly, if you have all "B-players" you're limiting yourself. You can't expect disruptive product out of folks who measure success by how well they can follow process.
You have to have a mix. B-players keep the wheels spinning, A-players drive strategy. More importantly, some B-players BECOME A-players through mentor-ship and cultivation.
In every project of any significant size, there is ALWAYS a certain amount of "grunt work" involved. A team composed entirely of "A players" ends up with serious dysfunction because everyone wants to do (AND IS PAID TO DO) visionary or creative work. The problem comes when you start asking A-players to chop vegetables and boil water. They're just not going to put up with that for too long.
Similarly, if you have all "B-players" you're limiting yourself. You can't expect disruptive product out of folks who measure success by how well they can follow process.
You have to have a mix. B-players keep the wheels spinning, A-players drive strategy. More importantly, some B-players BECOME A-players through mentor-ship and cultivation.