We've had all these things since the very first VR headsets. I remember sitting in a movie theatre setting trying to play a 1080P movie and it looking like a potato.
Forgetting the AR/VR debate for a minute, the thing holding these back from wide adoption has been resolution and comfort. I have yet to use an XR device where I can simply play a video without it being jarringly blurry and pixelated. I've yet to use an XR device that isn't a chore to wear and sweaty (although I do trust Apple to address this one).
Let's see. The proof will be in the pudding when I try one of these in an Apple store next year.
Forgetting the AR/VR debate for a minute, the thing holding these back from wide adoption has been resolution and comfort. I have yet to use an XR device where I can simply play a video without it being jarringly blurry and pixelated. I've yet to use an XR device that isn't a chore to wear and sweaty (although I do trust Apple to address this one).
Let's see. The proof will be in the pudding when I try one of these in an Apple store next year.