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> Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends?

Let's be real, most media content is being consumed on phones these days. In those cases? Yes, a headset is basically just a smartphone for your face.

But I agree about the demos in general focusing on stuff you can do already just fine in 2D. There was very little that looked like a useful application of a HUD. No 3D modeling work, no superimposing digital info over relevant real-world objects... just normal computer and smartphone tasks, but wearing a big sweaty heavy expensive face-screen.




Can it be straining the eyes, head, ears, and jaws? Also, what are the negative mental effects of being lost in that world for 2+ hours? Staring at my phone, I still know what's beside me.. I can fall asleep with stuff still playing on my phone... but I can't imagine what sort of an experience it is to fall asleep with the headset still wrapped around your skull...lol




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