meta has consistently been releasing affordable products only. They've been on a mission to drive the price of VR down to widen potential audience, because for them the VR metaworld is the actual platform they want to own and sell.
Apple showed a headset that does what most headsets do, but better, with a lot of nonsense features ("it shows your eyes!") and a stable of mobile ios apps for launch, at a price thats unreachable to most buyers.
People buy quests for their kids, they aren't going to be doing that with apple vision anytime soon.
So its actually not that apple disrupted 10 years of vision at all. Apple's vision is totally different from metas, and meta continues. You have an imaginary view of what meta is trying to accomplish because meta isn't interested in $3500 unicorn headsets.
If meta could figure out $100 headsets that gave a decent experience theyd be doing that. This apple vision isn't related to meta's vision at all, and hasn't disrupted it. Meta wants to run the metaworld to control what you see. If they could get there without VR headsets they'd do that first.
Apple showed a headset that does what most headsets do, but better, with a lot of nonsense features ("it shows your eyes!") and a stable of mobile ios apps for launch, at a price thats unreachable to most buyers.
People buy quests for their kids, they aren't going to be doing that with apple vision anytime soon.
So its actually not that apple disrupted 10 years of vision at all. Apple's vision is totally different from metas, and meta continues. You have an imaginary view of what meta is trying to accomplish because meta isn't interested in $3500 unicorn headsets.
If meta could figure out $100 headsets that gave a decent experience theyd be doing that. This apple vision isn't related to meta's vision at all, and hasn't disrupted it. Meta wants to run the metaworld to control what you see. If they could get there without VR headsets they'd do that first.