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> of which there still doesn’t exist a high resolution model

QHD 32" works great, it's not quite two monitors but if you are using a tiling window manager or spend all your time in editor windows it's perfectly practical.




But the pixels are visible, and text on those displays is so much less legible than on a 200+ ppi display. I simply don’t get how some developers find those monitors to be acceptable and at the same time disregard the Apple headset. Perhaps it’s just lack of vision.


Maybe you have really great eyesight, or sit a bit too close? I can't see them. I have used retina displays as well and while it's clear there is a difference, it's not a practical difference for me. Retina feels nicer but it's the same amount of UI and text on a screen.

4k in VR is very different though, it's 4k per eye not 4k in dots per inch. 4k in VR will feel like a massive downgrade if you enjoy high DPI screens, but I think it should be usable. The state of the art is 12k I think and for people who like working in VR I see 8k on the pimax as the most common recommendation for good text rendering.




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