> It does for physical objects what the web did for paper.
I don't think that's the case. The web was a pure addition to paper, taking most of the existing design vocabulary and radically adding to it through interactivity as well as by dropping the marginal cost of publishing and delivery to zero. The informational content on every piece of paper in the world could appear on a tablet the size of a slim book.
WhateverR of current and plausible near-term hardware is hugely subtractive. VR turns existing physical objects into things you can't see but might trip over. The rest at best adds a gloss of appearance, but a loss of touch, dexterity, and much of the normal interactivity of objects. I've seen interesting ideas for, say, MR board games, where you have some carefully chosen generic objects that get a visual gloss via facehugger image overlays. But I have a hard time seeing that be anything other than a highly niche experience; it's not clear that it would delivery notably more fun than games on the standard living room 2D screen. It's much, much more limited than what the web did for paper.
I don't think that's the case. The web was a pure addition to paper, taking most of the existing design vocabulary and radically adding to it through interactivity as well as by dropping the marginal cost of publishing and delivery to zero. The informational content on every piece of paper in the world could appear on a tablet the size of a slim book.
WhateverR of current and plausible near-term hardware is hugely subtractive. VR turns existing physical objects into things you can't see but might trip over. The rest at best adds a gloss of appearance, but a loss of touch, dexterity, and much of the normal interactivity of objects. I've seen interesting ideas for, say, MR board games, where you have some carefully chosen generic objects that get a visual gloss via facehugger image overlays. But I have a hard time seeing that be anything other than a highly niche experience; it's not clear that it would delivery notably more fun than games on the standard living room 2D screen. It's much, much more limited than what the web did for paper.