Hacker News new | past | comments | ask | show | jobs | submit login

>They're targeting all use cases

Except for the one use case where there has actually been demand for VR: gaming. Apple's plan is to eat Meta's lunch. Meta's lunch consists of two peas and a leaf of wilted lettuce.




What makes you think they aren't targeting gaming? They just didn't have anything to show yet, since none of the studios have one of these and Apple don't make games.

I would imagine gaming with this will be great, you get all the benefits of VR without having to use one of those stupid motion controllers.


Did you miss the tiny little part of having no controllers? If you want to play some trivial games via tapping with fingers around for sure, but nothing sophisticated can be done. Whole UI is done for browsing and mimicking big screen and reading text.

Unless you mean holding mouse and keyboard, while sitting behind desk. For 1/5th of the price you can just buy big gaming curved screen which has many many technologies that help gaming experience, and Apple will have 0 (ie gsync/freesync, antiflickering etc.).


I want to use an actual playstation controller or something, those things actually work and you don't have to wave your arms around.


They already have you covered then. You'll be getting a comparable or marginally worse setup than couch gaming. It brings none of the benefits of the medium. There is no reason to use VR to game in this way. Perhaps you and some others want to do it, but it has no additional value prop to most people and is not what people mean when they say "VR gaming".


I may be in the minority (although that very much remains to be seen) but I think this approach gives you the only actual benefit of VR, namely immersion. I play video games to relax, having to jump around to avoid shiny lights is the opposite of relaxing.


I kinda prefer controllers. Tapping my fingers together and waving them around with even less feedback will mean the gesture recognition needs to be extremely far beyond anything we’ve had before, or is going to feel awful to use. Any time you’re in a game and are meant to be holding an object, having something to hold helps a lot, and most games want that.

If we can turn everyday objects into the thing you hold, that’d be great, but I’m not sure it’s feasible yet. We’ll see if anyone tries.


"Apple products" and "gaming" usually don't go in the same sentence.

See: the last 30 years of the company.


Iphone games are massive portion of the gaming industry by units sold and even by revenue.


You could say the same about Macintosh games in the 90s.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: