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Are indies still Unity's raison d'etre? They may have started there, and they're hardly a AAA engine, but I'm pretty sure they've moved upstream.



Unity has a very long history of obsoleting features before the replacement is ready.

Now they're doing the trick to themselves: they obsoleted themselves as an engine for mobile casual games and indies, but not ready as an AAA engine. That's what I call consistency.


I remember Unity web plugin for web browsers was starting to pop off but they axed it a while ago making some games unplayable. Now they have a webassembly option so you can still make 3d games for the browser, but those old games are still unplayable.

Shame because those were some of my favorite online games when I was a teen


Unity was used for an official pokemon remake. Unity was used for an official digimon game. Unity was in genshin impact (3 bil revenue - https://sensortower.com/blog/genshin-impact-three-billion-re...)

A bunch of asian companies were all jumping onboard the unity train.


Pretty sure that unity is behind multi 100M+ $ projects like Genshin Impact.


And being the best C# engine.

There are others, but without the console support, VR/AR headset and platform SDKs like Unity.




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