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Soo, assuming I build something like Minecraft, something that made the developer millions (I think over 100) via the conventional way.

And your proposal for how to make money with such a moneymaker game and the GPL is eventually down the years take on donations and talk at conferences? Was that irony? Then I missed it. Because the context was someone above claimed that it is only the stupid lawers fault, that companies reject the gpl.




I also hate the "make a name for yourself" angle. I guess even amongst programmers there will be people "working for exposure".

Nah, by that point I may as pitch to some billionaire studio and make a hefty salary that way. Or you know, sell your IP for actual millions if it's that valuable. If "exposure" is the alternate currency I'll happily sell out. I'm not my game IP.


If you don't like the idea, you don't have to do it. I mean you're making games. There's not much money in that to begin with.


>I mean you're making games. There's not much money in that to begin with.

I know you mentioned Minecraft, but it's not 2010 anymore. That "poor" indie creator sold off the game for 2.5b dollars and it seems like he still got the short end of the stick given how big the game is.

I'm fine with open source games, but the fact of the matter is that mods need a community and community is hard to build. If you're trying to replicate MC's success, note that it also wasn't made with modibility Orr convinent licenses in mind. You gotta make something appealing first and then you can futz about with nodding support if people bite.




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