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> Yet, despite all the limitations of the 1990s, the guys at id Software could make 13 games in 1 year.

> In today’s post I want to explore why new indie game developers plunge themselves into much longer game development cycles. The industry has essentially stretched us to cut out one of the most important stepping stones between tiny games and multi-year projects. This has caused developers to have incorrect assumptions, wasted resources, and burnout.

If anything, productivity is much higher today. There are small shops out there shipping dozens of simple games a year, mostly in the mobile industry.

On the other hand, making and shipping a high level cross platform game is a gargantuan task. A small company can easily spend 5+ years building a game and still disappoint their fans.

If you want to know what making AAA games at an understaffed shop is like since the mid 2000s, look up Bethesda's documentary




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