>The problem the article is addressing (I think) is that this reality does not seem to inform the popularly held beliefs and expectations of (inexperienced?) indie game developers, and the effects of that.
Reality doesn't inform a lot of creative endeavors. Writing some tech book (or really books more broadly) is almost certainly some way below minimum wage task from a financial perspective unless it makes your company notice you more, it brings you clients, etc.
Reality doesn't inform a lot of creative endeavors. Writing some tech book (or really books more broadly) is almost certainly some way below minimum wage task from a financial perspective unless it makes your company notice you more, it brings you clients, etc.