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> Publishers think that it isn't worth the money/time to build games like this.

And arguably it isn't. There's little doubt there's money in it, but not enough money to make it worth a large publisher's time.




Bingo. Some of these kickstarted games may make massive profits; others may make the game, and then fail to sell many boxed copies because there's no market. Then they've essentially broken even.

That may be a success in their eyes - they got to make a new game, and the backers got a copy - but breaking even isn't "showing publishers what's what."




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