There was nothing wrong with the Apple antenna. It was a perception issue, not a flaw. People kept buying that phones even after Apple stopped giving away the free cases and people kept giving it a higher customer satisfaction rating than any other phone on the planet at the time...because the benefits of the new design generally outweighed the costs - it was a good design given the constraints faced at the time.
> I suggest looking up "Steve's Folly"
Which turns out to be a rant about Adobe Flash for Mobile, which even Adobe has since given up on.
"Steve Jobs’ obsession with aesthetic details could be taken to ludicrous extents. For example, when they built a state-of-the-arty factory in Fremonth to manufacture the Macintosh, Jobs wanted all the machines repainted in bright colors. Apple’s manufacturing director, Matt Carter, fought him on it, because this was precision equipment, and repainting them could make them not work right. Steve persevered, and one of the most expensive machines broke, being known as Steve’s folly."
Exactly - it was a perception issue - in that the signal strength indicator was showing 5 out of 5 bars with signal strength ranging from 60% to 100%. When you covered the antenna with your hand, the signal strength dropped ~40%. So if you were in an area with strong reception, you would get ~60%, which Apple considered so "good enough" that we might as well show Full bars. If you on the other hand were in an area with weaker reception, say 60% (which still shows as Full bars), and cover the antenna you get 60-40=20% signal strength which resulted in a lot of issues and dropped calls.
Now, about the customer satisfaction rating... did users rate the phone (calling) experience alone, or the overall experience of using a 326dpi, internet-enabled, capacitive touch screen pocket computer with 500 000 "apps" that also happens to have a GSM capability besides Wi-Fi/FaceTime/Skype-video-calling??
The iPhone is as much a music player as a phone, so every iPhone comes with a special microphone headset with some external controls in the chord. Many iPhone users (myself included) prefer to talk on the phone via this headset. Using the headset you get better sound quality for both parties, can hear with both ears, can move more freely and be more comfortable and can use the phone to take notes or check your calendar or look something up on the internet while you talk. So when you talk on an iPhone, the phone might be in your pocket or in your lap or on the desk in front of you or just about anywhere. This presumption that people who are talking on the phone must be holding the phone by its base against their head is frankly a relic of an earlier time when phones weren't also good music players.
If you're listening to music and receive a call, one squeeze to the headphone chord answers the call, then the music comes back up where it left off when you or the other party hangs up. It's really convenient.
The AT&T network was kind of crappy for a while because they had trouble keeping up with demand. This perception issue only affected people who didn't use headphones and held the phone in a certain way and had unusually poor local signal strength...but even then, it wasn't appreciably worse than the situation those same people would have faced with the prior model, the 3GS.
My iphone didn't come with this. Maybe it's because I am a business customer and had to buy it through the ATT store? I'm in the Boston area, in case that's pertinent.
The standard set looks a lot like plain white earbuds, but there's a tiny clicker thing on one of the headphone wires. In recent models that is (1) a microphone, (2) an up/down volume control, (3) a sort of generic action button - single-click to answer an incoming call or hang up an active one. When listening to music, single click is pause/resume, double-click skips to the next track, triple click backs up a track. press-and-hold gets you Siri.
iphone 4 - so I don't know what they mean by recent. No clicker thing, etc. etc.
OT: I've been stupidly downvoted for many things recently, including my observations about the exercise that kids get a few days ago (I have three boys, 11-17 y.o., coached in the town leagues for years, know a helluva lot of kids and watched them grow up, but I guess that doesn't qualify my observation or make them pertinent to such a discussion in any way...).
I've never complained about a downvote-- until now.
Somebody downvoted me because my fucking iphone 4 didn't come with a mic. I'm afraid our community is getting really fucking stupid. It's not that I care about karma, but I grieve the loss of the community.
> I suggest looking up "Steve's Folly"
Which turns out to be a rant about Adobe Flash for Mobile, which even Adobe has since given up on.
http://arstechnica.com/gadgets/news/2011/11/adobe-reportedly...
http://arstechnica.com/gadgets/news/2012/02/adobe-confirms-n...