Do not forget: https://www.amanithvg.com (I'm one of the authors, 20+ years of active development). Full OpenVG 1.1 API, CPU only, cross-platform and analytical coverage antialiasing (rendering quality) as main feature. The rasterizer is really fast. I swear ;)
At Mazatech we are working to a new GPU backend just these days.
AmanithVG is the library on which our SVG renderer: https://www.amanithsvg.com is based. All closed source as now, but things may change in future.
I will do some benchmarks of the current (and next, when the new GPU backend will be ready) version of our libraries against other libraries. Do you know if there are any standard tests (besides the classic post script Tiger)? Maybe we can all agree on a common test set for all vector graphics libs bechmarks?
That's right! I didn't consider closed source libraries when writing the list. There would be more options in that case like Direct2D and CoreGraphics. However, my opinion is that nobody should be using closed source libraries to render 2D graphics in 2024 :)
Regarding benchmarks - I think Tiger is not enough. Tiger is a great benchmark to exercise the rasterizer and stroker, but it doesn't provide enough metrics about anything else. Tt's very important how fast a 2D renderer renders small geometries, be it rectangles or paths. Because when you look at screen most stuff is actually small. That's the main reason why Blend2D benchmarking tool scales the size of geometries from 8x8 to 256x256 pixels to make sure small geometries are rendered fast and covered by benchmarks. When you explore the results you will notice how inefficient other libraries actually are when it comes to this.
AmanithVG is the library on which our SVG renderer: https://www.amanithsvg.com is based. All closed source as now, but things may change in future.
I will do some benchmarks of the current (and next, when the new GPU backend will be ready) version of our libraries against other libraries. Do you know if there are any standard tests (besides the classic post script Tiger)? Maybe we can all agree on a common test set for all vector graphics libs bechmarks?