I had this idea to create some sort of gamified RPG battle log format for government procedure. Members of government would be characters in the battle, actions like amendments/comments/votes would be attacks/spells/defensive moves (not respectively). Monsters would be the bills/resolutions/etc.
Then you could playback a session of congress/etc as a battle.
The purpose would be to mystify the procedure and analogize it to something people are more familiar with.
If we had version control for the law and a linter for the constitution, how would that change the political landscape? How would you feel about people arguing against codifying their values?
I don't think our legal or political processes can survive the rigor coming their way.
There are some games that attempt to simulate the political process. "Democracy 4" for instance. PC game, not tabletop, but might be a source of inspiration.
I don't think any game has really done full justice to the political process yet. The Democracy series is very limited in terms of its model and obviously the games about elections (like President Infinity) only cover the elections. They bore me really quickly because it is really easy to break the model and end up unable to lose elections and with nothing to do.
It'd also be very hard to create a truly great political simulator because few people who'd be interested in doing that are going to be detached enough[0] to create a truly balanced and realistic game that stays compelling decades or even centuries into the game like Football Manager or Out of the Park Baseball does. Basically, I'm thinking of something much more complicated than Victoria that would be set in the present and be able to generate a different plausible future on every playthrough.
[0]: Most people seem to see policy outcomes and even the range of possibilities through the lens of their own worldview. The Democracy series, in particular, breaks because it assumes constant linear changes in the number of people in certain interest groups based on your policies. But in reality, you are never going to get 100% of society to be religious no matter how much the governments subsidizes religion, passes theocratic laws and promotes it in the schools. That's why the Spanish Inquisition was so infamously paranoid about the possibility of a few people secretly not being Catholic.
I've had a similar idea for a card game like yugioh but all the cards represent court instruments like affidavits and subpoenas and instead of mana points actions in game are measured in money.
Then you could playback a session of congress/etc as a battle.
The purpose would be to mystify the procedure and analogize it to something people are more familiar with.