> Are real world physics really that much more complicated than video game physics?
Massively, in a game running into a wall is perfectly normal and valid strategy to get close to it, in reality that will wreck you.
Or running on a fist sized rock has no consequences, in reality that destroys your foot. Reality is full of such extreme threats everywhere even in normal homes.
Wouldn't a general purpose 3d AI learn just as quickly about those issues in the real world as they do in-game issues?
Video game physics can also be made more difficult - it's not a stretch to think about a reality simulator that dials these real-world effects up to 11 for AI to train in, at which point you need the meatspace bot and many things start to happen.
Massively, in a game running into a wall is perfectly normal and valid strategy to get close to it, in reality that will wreck you.
Or running on a fist sized rock has no consequences, in reality that destroys your foot. Reality is full of such extreme threats everywhere even in normal homes.