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> Are real world physics really that much more complicated than video game physics?

Massively, in a game running into a wall is perfectly normal and valid strategy to get close to it, in reality that will wreck you.

Or running on a fist sized rock has no consequences, in reality that destroys your foot. Reality is full of such extreme threats everywhere even in normal homes.




Wouldn't a general purpose 3d AI learn just as quickly about those issues in the real world as they do in-game issues?

Video game physics can also be made more difficult - it's not a stretch to think about a reality simulator that dials these real-world effects up to 11 for AI to train in, at which point you need the meatspace bot and many things start to happen.




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