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> By tightly controlling the user experience on iPhones and other devices, Apple has created what critics call an uneven playing field, where it grants its own products and services access to core features that it denies rivals.

I once worked on a large enterprise platform. We developed our own applications for the platform, and other third parties developed applications for the platform. We had to regularly scan our code to make sure we weren't inadvertently using internal or non-documented APIs that weren't available to third parties.

I always assumed this was related to some anti-trust lawsuit, but it always boggled my mind that Apple never seemed to worry about that. Remember the brazenness in which they booted third-party screen time and parental control apps from the app store after the introduction of Screen Time.




> Remember the brazenness in which they booted third-party screen time and parental control apps from the app store after the introduction of Screen Time.

You misremember. Apple sherlocked RescueTime and brought it to iOS, where no such app existed because the platform security model prevents an app from snooping on other apps and websites. Developers were upset that Apple didn't give them access to the same functionality; Apple eventually released an API (but it doesn't look like RescueTime uses it, even today).




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