1) Apple makes an exception if you're China, unfortunately. This is how WeChat has taken off, and I bet WeChat could bully its way around the App Store rules to the detriment of competitors, another "special deal" from Apple.
2) This is about cloud gaming, when you're streaming the game from hardware in the cloud, like Xbox Game Pass. Streaming the game from your own hardware isn't as competitive to Apple since it requires you buy a $500 console or gaming PC.
3) The biggest issue was Apple not implementing RCS and defaulting every iOS user to iMessage, which has created a two-tier messaging system, friends getting locked out of chat groups, etc simply because Apple doesn't want to use the standard.
4) "Who cares" is not a valid argument in using your dominance in one market to dominate another, which is textbook anticompetitive behavior. They also do this with AirTags, Airpods, any accessory where the Apple product gets to use integrations with the OS and third-parties are forbidden from doing so.
5) Tapping your phone is more secure because the card number is randomized and single-use, protecting it from replay attacks.
1. Presumably it’s equally likely causality flows in the other direction: WeChat took off before Apple instituted strict controls but the cat was already out of the bag in that market. WeChat is an exceptionally user hostile app, and arguing for more of it is anti-consumer. It’s probably the best example of what can go wrong if you require the freedoms that give rise to superapps.
Apple Pay doesn’t offer single use card numbers for third party cards. They are different from your regular card number but they stay the same between purchases.
I'm not sure Apple makes or don't make an exception in China. From what I can see, Chinese chat-pay superapp features are something largely chat and web based. From what I can see, it works something like following:
a) Users may reload HNPay balance by credit card, debit, or bank transfer, through in-app browser.
b) Users may use "send money" button to create some special chat message or link, which will be intercepted at server side, to send HNPay balance to a HNPay address/user ID.
c) (Deprecated)The user may scan QR code on a fading sticker at storefront that does the same as above.
d) The user may also use "show QR code" button, have the other user/store machine scan the code, which allows the other user/store computer to do b) with a negative amount for withdrawal.
e) The HNPay balance can be refunded to bank accounts if needed.
I'm sure people here can come up with half a dozen applicable financial regulations, restrictions imposed by banks and payment processors, cybersecurity attack vectors and massive lawsuit potentials for each of above, plus perhaps couples of solvable App Store guideline difficulties across a)-e). I think those would be problems towards realizing Facebook Messenger pay or TwitterPay, not App Store special treatment that only applies to China. Not many of them, if any, use NFC and secure element hardware in iOS devices like the point 5. misleads.
Even if Apple supports RCS, iMessage supports many features that RCS does not. It will still be a two-tier system but the tiers will be somewhat closer.
3) there are tons of other apps in which exluded users can have groups an use other features with other multiplatform users.
You can't sue a company because in just their official app it won't support a protocol develop by others. Just install another app, no monopoly here.
2) This is about cloud gaming, when you're streaming the game from hardware in the cloud, like Xbox Game Pass. Streaming the game from your own hardware isn't as competitive to Apple since it requires you buy a $500 console or gaming PC.
3) The biggest issue was Apple not implementing RCS and defaulting every iOS user to iMessage, which has created a two-tier messaging system, friends getting locked out of chat groups, etc simply because Apple doesn't want to use the standard.
4) "Who cares" is not a valid argument in using your dominance in one market to dominate another, which is textbook anticompetitive behavior. They also do this with AirTags, Airpods, any accessory where the Apple product gets to use integrations with the OS and third-parties are forbidden from doing so.
5) Tapping your phone is more secure because the card number is randomized and single-use, protecting it from replay attacks.