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> the only reason consoles were a good thing in the first place was because they were specialist devices that drove hardware innovation that simply wasn't feasible otherwise. Nowadays consoles aren't specialist hardware; they're PCs that have been slightly modified

Not just that. They're a standard spec that people build to, and wring performance out of, and consult to game/engine manufacturers, and they sponsor tournaments and do marketing. They're also sold below cost, both because they can order in bulk, but also because they can assume future components will be cheaper for the same spec, and they might be able to lower their internal costs eventually.

You can already buy a PC and play games on it. Consoles are an additional thing you can buy, and removing them removes choice.

> Also, you're claiming that Microsoft might buy Unreal Engine or Unity in order to force it to be Xbox-exclusive; that would bring the antitrust hammer down like nothing else. The only result of consequence in the 0.0002ns before the EU carpetbombs Redmond, would be a huge upsurge in suppport for Godot.

It won't be this simple. It'll just be better support on Microsoft platforms, and cross-play between PC and Xbox, to drown out Steam a little and Playstation a lot.




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