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> An RX 5700 XT shows up for $230 on Amazon, so you can probably get it for much less.

You forgot the noise and maintaining drivers. I'm the kind that used to replace video card fans with passive radiators when that was still possible. If you can't hear the vacuum cleaner because you play with headphones, good for you :)

> I also think the era of terribad ports is largely over.

There are a few gaming companies that "have console in their DNA". No matter if the port does 15 or 1500 fps, they clearly designed for the controller and the 10ft distance on the couch. And there's always some quirk on PC that annoys you if you know how things work on a playstation. I'm not talking about frame rate here.

For example soulsbornes and kojima games. Clearly best enjoyed on a console (Bloodborne is still a Playstation exclusive, and their best IMO), unless you have the 1200 fps fetish.

Edit: hey, looky what I was just reading:

Some of the Nvidia GPUs we tested initially showed rather poor performance, and if you experience serious stuttering you might want to try a full driver clean (we use Display Driver Uninstaller) followed by a reinstall of the latest drivers. We also tested in exclusive fullscreen mode, which seemed to give slightly better performance than the default fullscreen setting.

A review on Tom's Hardware of the Horizon Forbidden West PC port. Needless to say, I've finished it ages ago and had no problems... on the PS5.

The 5700XT seems to do 54 fps average at 1080p, so no 1200 fps fetish for me either if i get one.




Again I think you're going on a bit dated stuff - a lot has changed. Most video cards now a days pretty much silent most of the time - they generally just run a lot cooler than in the past, even when being pushed pretty decently. NVidia has also really dropped the ball in the gaming ___domain, perhaps because both Sony and Microsoft both use AMD now a days. So take everything I say to have a sort of implied [on AMD] attached at the end.

As for that game you mentioned, the 5700XT is doing 54FPS average on 'very high quality' settings at 1080p - so substantially better than a PS5! The PS4/PS5 uses a checkerboard upscaling to make their resolution claims. So half the pixels are 'real' and half are fudged. So for e.g. '1800p' the hardware itself is only directly rendering a 1600x900 image at well below 'very high' settings, and then interpolating the other half. In general, though, it seems like they did a top notch port - ultra wide resolution, multi monitor support, and more - all at much better performance, and for much less $$$.


> So for e.g. '1800p' the hardware itself is only directly rendering a 1600x900 image at well below 'very high' settings, and then interpolating the other half.

I don't have a 4K TV yet :) That's how much I care about having larger numbers.


One thing to remember is the PS5/Xbox get to play "on the big screen" which is much further from your eyeballs than the average computer monitor.

So it "looks better" just from that.




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