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FWIW yesterday we announced that WebSocket messages are now billed at 1/20 of a request, rather than a full request. It was kind of buried in this omnibus blog: https://blog.cloudflare.com/workers-production-safety



Oh I totally missed that, thanks for making me aware of it.

Edit: Oh wow, I totally missed the rate limiter thing as well. Just last week I was implementing my own using DO. It's great to see this developments.


Is this the better pricing y'all are figuring out that's been dangled since the launch of Durable Objects + WebSocket on Workers?

Oh and somehow I missed the Hibernation API announcement. Paying for idle but connected time is what made me nope out of trying it out.




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