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CyberDildonics
on April 12, 2024
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Here's a puzzle game. I call it Reverse the List o...
Memoization is just caching so I'm not sure how that would make any difference here.
jazpy
on April 12, 2024
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Different sets of moves can lead to the same state, so if you can cache that a given state will not lead to a solution you can stop exploring that branch when you encounter it again.
CyberDildonics
on April 12, 2024
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Is that 'dynamic programming' or is that just keeping a set of explored states?
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