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ls -latr | tte pour --pour-direction up

I have not implemented gravity, haha. I have actually worked on a custom terminal game engine in the past and realized with TTE I am very small amount of scope creep away from landing in that territory again. I promised myself I will not implement physics or collision. Keeping it simple. That being said, as with the example pour syntax above, all of the effects have a ton of config options to allow for most obvious variations.




I thought there might be one :)

3d... 3d... 3d... you know you want to.




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