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I agree that it is important to recognize the limitations of this approach. As a high schooler (and even as an undergraduate in mathematics), you learn all sorts of formal systems. As a mathematics researcher, one of your charges is inventing interesting mathematical concepts to play around with. Obviously this is a bit much to ask out of DragonBox! And even more modestly, the ability to sit down with a problem and say, "Ah, but what really is going on here?" is a deep and difficult skill to impart. I don't know what these people were lacking, but if they didn't know how to move symbols around, I might have started there...

(BTW, an inconsistent set of rules would correspond to a version of DragonBox where there was a cheat code you could enter, and then easily solve every problem. So it would not "work just as well", and this would be pretty clear to a cheating gamer.)




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