I'm a big fan of intuitive learning and have mixed feelings too (downloading the game now to try it out). Some thoughts
1) Certain basics skills ("spelling and grammar") are needed to express/understand higher-level ideas (literature, poetry). Games help practice them. (Fear: gamification hurts internal motivation)
2) Fear: Assumption that "algebra-like" lessons automatically help algebra understanding. Does typing help piano playing? It's easy to assume both "use your fingers" and must correlate.
3) Fear: Reinforcement that math is about moving symbols around. We're trying to express ideas, symbols are their serialization. There's a "rule" that the same card must be added to both sides. We know it's to balance the equation. Does the kid know? What if the rule was to add the card twice to one side, and 0 times to the other? Why does one rule but not the other make sense?
I'm excited that this helps practice basic skills, but am afraid of ending up with a Chinese-room situation where we can manipulate symbols but intuit nothing. We already have hordes of calculus "graduates" who vaguely remember "x^n... drop the n, make the exponent n-1"... and what of it? Did it shift their perspective?
Update: After thinking more, I think the game is a good thing overall. For a young child (5, etc.) this game is giving them a new mental model of the world. Later on, when they learn arithmetic, and so on, it can be shown how this mental model corresponds to the rules. Giving children new analogies to work with is a good thing.
1) Certain basics skills ("spelling and grammar") are needed to express/understand higher-level ideas (literature, poetry). Games help practice them. (Fear: gamification hurts internal motivation)
2) Fear: Assumption that "algebra-like" lessons automatically help algebra understanding. Does typing help piano playing? It's easy to assume both "use your fingers" and must correlate.
3) Fear: Reinforcement that math is about moving symbols around. We're trying to express ideas, symbols are their serialization. There's a "rule" that the same card must be added to both sides. We know it's to balance the equation. Does the kid know? What if the rule was to add the card twice to one side, and 0 times to the other? Why does one rule but not the other make sense?
I'm excited that this helps practice basic skills, but am afraid of ending up with a Chinese-room situation where we can manipulate symbols but intuit nothing. We already have hordes of calculus "graduates" who vaguely remember "x^n... drop the n, make the exponent n-1"... and what of it? Did it shift their perspective?
Update: After thinking more, I think the game is a good thing overall. For a young child (5, etc.) this game is giving them a new mental model of the world. Later on, when they learn arithmetic, and so on, it can be shown how this mental model corresponds to the rules. Giving children new analogies to work with is a good thing.