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Still slacking before I decide to work on that character controller for my minimalist, low-poly counter strike clone, with Godot.

I properly animated a model with blender, and am able to move the parts I want accordingly. It was not easy but I made it.

I also managed to implement the recoil algorithm I want.

I modeled guns.

I will probably struggle to implement server reconciliation to mitigate lag, I found 2 modules that does it, one in C++, one in gdscript.

Obviously the gdscript one is slower, but it's hard to know how much slower, since obviously a game like counter strike is very fast paced.

I also want to implement a panini/wide angle camera, also found a module for it.

Moving slow with bad mental health and anxiety, but having fun.




Re. client side prediction and server reconciliation, may I recommend https://gabrielgambetta.com/client-server-game-architecture....? Even if you don't roll your own solution, it might be worth understanding the theory so you can use these libraries correctly.


Yes, I read this already.

Although implementation is not easy, so I'd rather use somebody else's.


That sounds cool, I'm also tinkering away on CS inspired things. lmk if you'd be keen to share notes.


I spend a lot of time thinking about game design.

Sorry, I am not going to share notes about this unless I am making money for it.




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