It's a simple solution, but does mean that things are effectively capped at 60fps. The techniques in https://gafferongames.com/post/fix_your_timestep/ could be used to properly allow variable fps while maintaining constant physics speed.
It's a simple solution, but does mean that things are effectively capped at 60fps. The techniques in https://gafferongames.com/post/fix_your_timestep/ could be used to properly allow variable fps while maintaining constant physics speed.