Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off.
Suggestions:
- have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm
- hold down the small white dot to return to menu so you can see progress without exiting
- have a way to visualize a rhythm similar to the example or skip it (maybe two finger hold?) if you are stuck
- some rhythms feel to have slightly uneven tempo. Is the duration of the tick taken into consideration when generating the tempo?
- increase tolerance to slightly off taps, and gradually increase the number of ticks (not sure you already do this but right now it’s too hard win many times in a row)
- tik of the day mode. A long tick that challenges people who can win it in fewest trials
Thank you so much for buying the app! I am glad to know that you like it :)
Also thank you so so much for the in depth feedback! I get what you mean about the game being pretty hard starting out - I was trying to balance between too hard and too easy but it seems I landed a little bit on the harder side - which is something I can fix!
Your ideas about adding a constant interval to the start, holding the white dot to return to the menu (love this one!), and seeing progress without closing the app are great! I will definitely take everything you said into account for future updates!
The timing of the Tiks is intentionally off to make the game a bit harder and add variety. I think the main thing that impacts how hard it is should be the tolerance of how close ur taps have to be to the Tiks, which is something. I can change to make easier, at least till the user gets around 40-50 correct or something.
I love the Tik of the day mode idea and is something I had written too to implement later on. Seriously all your feedback is amazing, thanks so much!! :)
Interval tiks would add "noise" to a game that has very limited output. How would I know if those tiks are the interval or the pattern?
I don't think I've ever gotten two correct in a row, but the fun of the gameplay comes from slowly learning the rhythm over a few tries. It's not entirely unlike Celeste or Super Meat Boy, where you learn the level over multiple attempts.
I'm worried that I would trigger any sort of menu accidentally. Two fingers might work but if I'm walking or something and gripping the phone in weird ways...
I will say that while walking home this afternoon, there was one pattern I got stuck on. Every other pattern, I was able to get past after a reasonable number of tries, but this one just seemed impossible and I had to quit and re-open the app. So I agree there either needs to be some way to skip patterns, or the pattern generation needs to be tweaked to avoid super hard outliers.
Edit: Fwiw, my stats are: 116 total attempts, 20 correct, 2 max in a row.
Thanks for posting this - I understand everything you're saying as well and will definitely balance all the feedback I am getting when making changes in a future update. I want to preserve the aspect of the game where it takes a couple tries to get past a sequence, but not too many to the point that it is irritating.
Triggering the menu by accident is a valid concern as well.
I will try and think of creative ways to balance all of this and make the end experiance even better. I appreciate your feedback!
A game for people who get carsick looking at screens, awesome! I would love more suggestions that fall in this same category, aka games for the vision impaired.
Where can I sign up for notification of a future Android (specifically Kindle Fire [Kids+]) release?
I think you could do an audio-looping app. You'd make a loop up from a series of instruments, but the instruments would appear consecutively. You choose the loop type (3 bars of 4-4 time, say, I'm not a musician!). Then you get an announcement "clap", with a metronome sound in the background, you tap the phone for a beat. Next the app announces "snare" and you tap for each snare, etc.
Maybe it works best by giving you a few bars of a tune and you make the percussion up to fit?
I have a mobile game idea that is “juggling for blind people”. You would use your phone as the hand to catch and throw balls in the air. All user feedback would be sound (ball going up, then going down) and haptic (catching and throwing the ball).
I am just a web dev so I don’t think I have the skills to make it. Just leaving the idea here in case someone wants to build it
I also really agree that Haptics can be used in super unique ways for people with disabilities like blindness, since you are not dependent on visuals. Even for Tik! I tired to add some accessibility labels and support, but the possibilities are truly endless!
Feedback: it's pretty difficult even at the first level. As a distraction, even just easy 2-3 beat patters might be good to start with. So having difficulty levels would be great.
Maybe the difficulty comes from the strength of the haptic engine, but not sure how to easily change that (somewhere in Settings app I'm sure).
Thank you so much for buying it!! I really appreciate it!
That is really nice feedback. The main thing that impacts the difficulty is how off the user's taps can be from the exact timing, and I tried to set it at a level that is not too easy/hard - but that is good feedback and will definitely look into it!
Till then, I would suggest tapping along to the haptics as they occur just to get a feel for the timing. After a couple of tries it should get easier..
Love it, although none of the app store copy resonated with me and was a little offputting.
I suppose I don't really buy the premise put forth from either direction; I don't buy that it's possible to be present while doing something else (for me anyway) AND I don't buy that this is gonna be immersive. I'm not stating these things as claims; this is just my reaction to the app store copy.
I did buy it and love it though. What really works for me is as a way to hang out with my kid when she's doing her own thing. I want to be available to be present at a moment's notice.
Thank you so much for bringing up these points, and for your purchase!!
I tried to make the copy a little intentionally attention grabbing; The idea isn't honestly to be completely present in what is in front of you and on the app, but to use the app as a distraction since it takes your mind off of something in front of you (which is why I used the word immersive)
I am super happy to know that you love the app. If there is anything specific about my copy and marketing though that you think I could change to present it better please let me know.
I didn't suggest any copy, just gave my feedback on how I read the app store copy. No need for random insults when someone's just giving their experience as feedback. lol?
Thank you!!! Yes I had actually thought of that but felt it would be better to launch with iPhone first - surely something in my mind for the future though :)
I'm over here visualizing people holding their phones in their pocket while continuously tapping on them. The goal of not looking disrespectful might backfire on you :).
I get what u mean :) - I usually use it under a desk though, or just to the side. Probably inside a hoodie pocket could work sometimes too - the point being just anywhere that someone will not immediately notice
Read this post on my laptop... got my phone out and went to the app store. You can imagine what happened then. I literally could not find your app. Even searching with the same capitalization and punctuation, or by adding "game", etc. to the end. It's a neat idea, and I am purchasing now, but if you want any kind of visibility, you know what you have to do with this name.
Thats a really good point, going to have to do something about that.. If someone writes "Tik! haptic game" or something it comes up, but that is understandably too much to ask from most users.
I will try and think of a way to fix this. If you have any ideas please do let me know! Thanks for this comment!
That is actually what I was going to name the app originally, since the app relies so much on Haptics - Its definably a great idea and not off the table! Actually could work really well!
> You just sit here, loosing brain cells in seconds. At least, that’s how things where before Tik!
Am I the only one that can’t help seeing irony here? Search for a constant attention and distraction may not lead to a better mental condition, if not making worse as subsequents boring times will be even more boring.
Here’s some alternatives some phoneless can engage while staring at a speaker:
- imagine another life for the speaker
- mentally check your grocery list
- build inner abs, perineum and other hidden muscles
- wank yourself from a hidden hole in you pocket
- think what where the outcome and what you could have done differently in previous social interactions
- my favorite : deeply concentrate on all noises, voices sounds that does not come from the speaker itself.
Also congratulations, AFAIK this is a novel game ideas. Being bored leaded here to creativity.
Very fun game concept! I got stuck on level two. The difficulty is a bit too much, and it seems when i’m halfway through my pattern input a random haptic feedback happens from my phone, which throws me off/signals i’ve failed? iPhone 15 Pro Max/iOS 18
Yes! The way the app works is if you mess up then it has an error haptic that tells you messed up and plays the sequence again, and if you get it right then there is a clapping like haptic.
There is a help section if you click the ? at the top right of the screen when you first open the app (to see it again just close the app from the background and the re-open it, and you will see it again) It has a full tutorial explaining everything well
Thank you so much for downloading the app too! I have seen other comments about it being too hard too and thats something I will try to fix in an update! :)
So it gives the error haptic as soon as you mess up? I get into this weird loop where I mess up on the second tik, so it gives the error haptic and restarts the pattern while I'm still tapping the last three taps, so then my last few taps of the 1st try are used as the first taps of the retry, which is again immediately wrong, and I'm in a death spiral. :-)
Oh allow me to clarify. When you make a mistake, it plays an error haptic, and then repeats the sequence. As soon as you feel the error, there is no use in continuing to tap on the screen, because the entire sequence must be correct in order to move on. Therefore as soon as you feel the error haptic, you can stop tapping, and then focus on the sequence being played again to hopefully see why your timing was off.
I hope this helps! Once again visiting the help screen (?) at the top right when you launch the app after closing it from the background will give a in depth tutorial. Happy playing!!
I bought the game because it's a new and unique concept. But I couldn't even pass the tutorial after maybe 20 tries. Probably the problem is me since I don't have any feeling for rhythm. In games with controller vibration I turn off the vibration because it's just a distraction to me and I can't make the connection from vibration to gameplay.
As a (maybe) more useful feedback I strongly dislike the clapping animation in the example. It doesn't feel like a "positive" feedback whereas the fail vibration clearly feels like a "failed" feedback.
My kids play a game where they clap a rhythm and the next person has to clap the rhythm back _unless_ they clap to the rhythm of ‘try not clap this back’. Not tried your game yet… but wonder if this could be included.
The game should not be available for purchase from an iPad. I can’t believe I only now found out that iPads have no vibration hardware, after using them for several years. Too bad.
Everyone else is focused on this being a game about when you're bored to keep yourself busy... Aren't literally all games for providing entertainment? This is really cool and unique.
Its weird to say I've wanted "lazy" games where you can play it without having to look at your screen necessarily but never thought of this, so I'll be downloading a copy soon as I get home. I play a lot of idle games because I can just pick them back up whenever I'm free.
Btw and hopefully you read this, the name of your game made it hard to look up because "Tik Tok" related apps kept showing up, I was able to find it as "Tik Discrete" I'm not familiar with changing the name of something on the App Store, but I recommend considering maybe adding "Game" or something to the name. Tik tok is going to steal your searches with all the dozens of Tik Tok related apps.
I get where you, and honestly a lot of the other comments are coming from. I really do, and maybe I am bias cuz I made the app, but I just feel like being intentionally bored is different from being bored when we don't want to be.
For example, I like to take time off with no music or phone and just walk around sometimes and choose to be mindful, but other times I have already had a long day and don't want to be mored more..
Have you considered that this could be extended into a musical rythmn training app? Eg, as somebody who plays guitar, this could be a good tool for learning to identify and play rythmns. So you could create levels that correspond to things such as number of bars, tempo, time signatures, and whether they include crotchet, minims, & quavers.
Eg, I'd like to be able to pick a tempo and sit down and work on different 6/8 rhymns. I assume this could be a causal way to get better at music.
This is not something I have thought of before but is a great idea! Having levels would be great for something more structured like this. Thanks for the idea!
Nice! instead of tapping, an alternative play mode I'd love to see would be shaking! Even better if you can play with the phone "locked" so no accidental clicks.
The number of people requesting a promo (i.e., free) in this thread is appalling. The author worked hard on their app, and is selling it for 95 cents. Less than a dollar. For an app that requires them to pay a ton of money each year for the developer license. What sort of "I'm an influencer" entitlement drives people to even consider this?
Are you referring to the sum total of two comments asking for a promo at the time you posted this?
Hyperbolic top level comments with phrasing like "the number of people" to make it sound large and extreme and calling it "appalling" when the author is offering promo codes in their post and people are subsequently requesting them is the actual bad behavior here.
Because it's 95 cents. Even with the author offering it, going through the process of requesting, accepting, and entering the code is effort to save 95 cents. It's 95 cents.
The average developer salary in India is $7,725. That is 14 times less than the $110.140 in the US. 14$ value might be seen as too much to try some small game.
Your rash judgement of other users is against the HN guidelines. You have no idea what the folks asking financial position is. I was HN user way back in the day when I was dirt poor.
the author correctly intuits that a bunch of free users that may spread the word are worth more than N*0.95$ so the outrage on display here is not only unnecessary but counterproductive too
This is a huge and diverse community. Yeah the successful founders with exit can easily afford the $1. The highly paid SWEs and other engineers can afford it. Some people can't. I've been in that boat, and may be at some point again in the future, but I'll still be on HN.
I agree. I don't want people to pay to test though, since the app is already on the App Store and ready to be sold. If someone still wants the promo code though I am happy to provide it here :)
This isn’t a community of people interested in playing casual mobile games. Their interest in playing this game can be assumed to be low. The author is trying to have a discussion about the game and might get more interesting feedback from people who can play the game, and is explicitly offering promo codes because of this. And, $1 is material to many people.
Honestly, there are people that will always want free stuff, and that just needs to be accepted. Free users can give feedback, can spread info by word of mouth, and can also turn into paid users. A smart developer will try to use them as an asset - which seems to be the authors intention by offering promo codes.
I appreciate the sentiment honestly. I am a student and so honestly don't have a ton of money myself, which is why I wanted to give the option to try it for free for those on this thread (for any reason, not just saying if they are a student or low on money). Obviously I really appreciate those who are buying it though :)
Seems like a great idea, 'tho I can't (I hope yet) try it on Android. How do you select the rhythms? Can people make their own rhythms to use later (maybe a sharable library)? Are there some potentially quasi-useful ones, such as beat patterns in specific music, or maintaining exact 1-second beat intervals? Rhythms to try to sync certain brainwave patterns? Seems like a lot of possibility space out there...
I definitely agree there is a lot of room to explore here! I'm sorry to hear you are on android, I have only made iOS/MacOS apps so far but might bring it to android in the future!
For this first version, I have entered the beat patterns myself. Each beat patten has 5-8 beats, spaced out to be faster / slower / different rhythms with each pattern taking no more than about 2 seconds to play out.
This is just version 1 though, so there is obviously scope for more! :)
I think it would be nice to have some UI when you first open the app, so you can at least learn how to play it. It's kind of hard to figure out what you're doing wrong when you tap and what success should look like.
Also, are there any difficulty levels? It feels like the very first sequence is kind of hard.
From what you are saying, I am assuming you bought the app (if so thank you!). When you first open the app (and every time after you completely close it from the background), there is a "?" at the top right. If you click it, it has a guided tutorial that explains in detail how the game works.
Please let me know if you have any other questions though and I can answer them here. If you are struggling a lot with a specific sequence, just close the app completely and re-launch it and the sequence will change.
I tried to set it at a difficulty that would not be too hard or easy. If it is consistently too hard though please let me know and I will make changes :)
I have not dug too deep into it since the app is already small, but I have thought of doing that in a future update! I do think it can be reduced a little more :)
Essentially an exercise in minimalism, quite cool. I want it, buy I'm an Android user.
However, I also really have to wonder: "I needed a distraction" - smartphones have apparently conditioned us to consider boredom absolutely intolerable. I'm note sure that's a good thing.
Well actually, humans have disliked boredom since forever. Before the advent of phones, people would read, drink, or otherwise cause chaos to entertain themselves (these things still happen of course, phones are just yet another source of entertainment).
Think about all those times before you had a phone that you would read the ingredients to hand soap while on the toilet!
>>smartphones have apparently conditioned us to consider boredom absolutely intolerable. I'm note sure that's a good thing.
>humans have disliked boredom since forever.
Maybe I'm unusual, but if I go too many days without spending a significant fraction of my time doing things I dislike, then my mental health starts to decline. Specifically, I start to lack motivation and drive with the result that I spend less time pursuing and more time procrastinating (or resting when I don't need rest).
(Doing something risky works just as well as doing something painful or uncomfortable in keeping me out of this particular bad mental place. It doesn't have to be a risk of something terrible happening: it only needs to feel not totally safe in some juicy way, not to be objectively dangerous.)
Also, I wish I knew what I just wrote when I was still a young man.
I agree, sometimes doing something "boring" is actually nice. I just like to choose when those times are in the day, not have them all the time.
I also see this as something nice for someone who is already conditioned to be super stimulated. Instead of scrolling instagram for example, this could be nice since at least you don't get the typical level of stimulation and eye strain..
The reading ingredients on bathroom items while on the toilet...lol. I did not know this was more of a universal experience. Did this all the time when I was a kid.
Good question. The way I see it, this is for the times when you don't want to be bored. You can definitely choose to be bored sometimes intentionally, but it should not be forced.
It is also a lot less stimulating than something like social media since it has no sound / screen. :)
Looks interesting! Unfortunately can't try it out due to being an Android user, but you might wanna tweak the first image on the App Store :) It says "No evidence that your even playing!" when it should say "No evidence that you're even playing!".
Really cool idea. Novel, I imagine a lot of people would play this. I would suggest a social media campaign with short form videos. Seems like something that has the potential to go viral or at least make a lot of money.
Cool! The idea reminds me of that game around 2015 where you had to do special things with your iPhone to unlock various tiles. E.g. restart the phone; turn WiFi on/off; shake it; turn ringer on/off; etc.
Shame I can't give it a go (android user) as it looks great but noticed a typo on the App store screenshots, where it says "re-ceate", instead of "re-create".
Thanks for buying it! Yes a lot of comments have said its a bit too hard, especially with just feeling it - will release an update soon to tone down the difficulty some.
I was worried about that tbh, but a lot of other games use Haptics too pretty frequently, so I think it would not be an issue. Apple has also not set a restriction for it.
Yea yea yea, so I have an idea for a game, you keep your phone as still as possible! Just hold it still and you win! No one will ever know you are playing a game!!!
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
Hey there, Thank you so much— just redeemed. This is a really fun small cool app. I played it for ~5 minutes, but I think I am beginning to like it a lot. One thing I found is that you can click “Click here to feel an example” quite a few times and there’s no lock on it while the example is playing. I clicked it accidentally twice and so it bugged a bit. Secondly, I am wondering if its possible to also tap on the outside of my phone for example, if I really were to use this app without “anyone noticing” then I would much rather do that, that and plus I think it would be neat. But that’s just sharing my personal thoughts. Thank you and I’m going to share this app with some folks that I think will like it.
Thats a good point! I only added a lock on the button that says "Click Me" and not the others - something I can tweak in an update :)
I am really happy you like the app!! The only issue with tapping on the outside of the phone would be how the phone could detect it (not sure if the gyroscope or something could be accurate enough). Someone had suggested volume buttons so maybe that is an option to explore.
Thank you for your feedback though and for sharing it! I appreciate it! :)
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
Sure, here is your code: T7TPE4FA3L47
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
The app looks nice and the concept sounds interesting.
But this worries me a little bit: "I also needed a distraction" - is it really a good idea to treat our brains this way? Why do we need distractions all the time? Why is boredom so intolerable? Also, you can simply just think about stuff, you don't have to feed your compulsion loop.
I have ADHD and have a really hard time focusing in Zoom meetings at work unless I have something to do. I keep a fidget spinner by my desk and use it constantly during calls. My brother uses a Rubik's cube for the same reason.
This game is basically a digital fidget—it doesn't actually prevent you from being there in the meeting, but it does provide the little bit of background simulation that some people legitimately need in order to stay sane working a desk job.
I agree! The game is basically like a fidget toy that also captures your brain's attention a bit more. Also something I wanted to do is make a game you can stop at any time, and Tik! satisfies that too..
I think there's a yuge market for 3d printed fidgets. I would order a sample array of curious plastic/metal fidgets just to have on my desk or to scratch a literal itch
I'm not sure I'd call it a market _exactly_ because most of them are free but there are a million printable designs on places like printables.com -- ask me how I know :P
I don't think its boredom. It's keeping racing and insisting thoughts, the uncomfortable things at bay, and this is worse than not allowing one to get bored.
When you take everything from the brain, and sit silently, it starts to remember. Oh, the plants, the presentation I'm going to give, financials for the month, remaining tasks at the office, etc. Maybe some worse issues which bother you but you try to ignore.
Escaping into some distraction from these uncomfortable thoughts is always marketed as the norm, the way it should be, but it's not. One should prioritize mental discipline over fidgeting and dopamine hits, IMHO.
I know not every problem in life have a solution, and battling with some problems is hard. But running away from any and every problem is not the solution.
I agree that we definitely should not run away from uncomfortable thoughts and make time to deal with them mindfully. Tik! is honestly meant for times though when you wish you had something to do, almost like having an upgraded fidget toy. Using it in moderation should help, but of course if someone is using it to escape their life issues that is a separate issue.
Some peoples brains are so much better/fun/non-linear that they need walls or delimiters. A physical activity that keeps you in the present sounds good, and it sounds like discipline too.
Thanks for bringing this up, and I completely agree. Needing a distraction all the time isn't healthy, and I was thinking about this while making the app too. The way I look at it though, we should be intentional with our time, making space for time to do nothing / meditate.
However, sometimes when we are stuck in a boring situation, it's less about being meaningfully free and more about feeling stuck with nothing to do.
In this kind of a senario, Tik! would be a better option and less stimulating than something like instagram for example, since although your mind is busy, it's not overstimulating your brain with information.
Just my thoughts on the topic, please let me know if you agree or have anything to add on :)
You're basically implying that it is immoral to have ADHD.
In many ways ADHD isn't so much a disease as an incompatibility with modern office life. It isn't "healthy" for most people to sit in an office all day, but ADHD-like people, it is a very real struggle. One mitigation is distracting a part of your brain with some activity while doing something else. There is nothing at all wrong with this.
You might as well be saying writing with your left hand is unhealthy and recommending exercises to force yourself to write with the "correct" hand.
Please learn to read people's words more charitably, and maybe to act a little less weird. I have ADHD as well and think that the incessant need for distractions is a decidedly unhealthy part of the malfunction.
Making the mental jump from "Needing a distraction all the time isn't healthy" to "You're basically implying that it is immoral to have ADHD" is both very strange and massively uncharitable. It is entirely accurate to describe your comment as both.
I didn't mean it like that. I was just responding in context to the original comment, which was about how people nowadays tend to distract themselves aimlessly all the time and stimulate their brain instead of taking time to let their brain be free.
It is not immoral in the slightest for anyone, and especially if you have ADHD. In fact if this is something someone could use to help with their ADHD that would be incredible. I was just saying that I get where the original comment is coming from as well.
For in person meetings I usually doodle on a piece of paper. It actually helps me to pay attention better, it’s not exactly curing boredom but more like inattention. People usually don’t mind because it looks like I’m taking notes. For VC meetings that doesn’t work as well though because then it looks like I’m not watching since they can’t see what I’m doing.
I had a special notebook I used to take to the Monday sales meetings at my previous jobs job. A good chunk of the meeting was often taken up with reviewing department/sales updates which were by and large the same as the previous week.
This notebook was filled with cartoons and illustrations representing what occurred during the meeting and it looked like I was diligently taking notes. Definitely helped me focus and stay tuned-in to what was going on in the meeting.
Different people will do different things ie: Chewing gum, games, Sibha [1], Tiktok, etc... I'd say the traditional distraction methods are much better (than social media) since they don't produce any outrage or addiction. They are a small distraction to relax your brain and avoid burning by constantly thinking into stuff.
I have seen this tool before, definitely a great pick! I tried to make Tik! less stimulating than traditional social media, but of course physical objects are even more disconnected and have their own charm as well :)
Among other things, "needing a distraction" is why I pretty much always have music playing. It's something my brain can do as a background task, and it's tremendously effective at suppressing the otherwise strong desire to investigate whatever just made that weird sound. I don't know if I could have survived in an office environment without my headphones.
I feel you - I have music playing almost all the time that I can too, even when working. Don't know if it's good for me all the time, but sometimes I think it is honestly helpful. Issue is for when you can't have earbuds in or something, which is why I made Tik! :)
I completely agree with the sentiment. The way I think about it is that we do need mindful periods of rest and boredom, but they should be intentional.
But sometimes it is worth it to want to have somme fun and not be bored, and in those kinds of scenarios Tik! can help!
It is also a good alternative to staring at a screen since it is not as stimulating, so it can be used at a time where someone would normally scroll instagram for example if the user wants to use it like that.
Boredom is a bad feeling “by design” - it makes us go out and find new experiences. If, in this current world, you’re in a situation where you really can’t get out of, we instinctively try to find distractions.
Thinking about stuff is also a distraction. And for some people there’s nothing to solve, really, as they’re okay where they’re at in life.
That’s why I feel like you’re projecting a bit; it’s not intolerable, it’s just… nothing. So if you have no other option, why not play a game?
I’m currently not in the camp of “nothing to think about” - I could sit for hours and do nothing except think. But there were (and will be) times in my life where that would not feel good - I wanted experiences!
I agree thinking can be a nice distraction sometimes, even to the point that we lose all focus on what's happening in front of us. Depends on everyone's preference what they wish to use..:)
> So if you have no other option, why not play a game?
That's the question though, do you not have any other options? Things that are more gratifying and contribute to your development than some brain-dead game?
I'm certain you didn't mean it this way, but it is ableist to assume that because you don't need distractions that others don't. Some people living with ADHD, intrusive thoughts, autism, etc. actually do sometimes need a distraction.
I agree if someone has a condition then that is different. I think the original comment was talking in reference to doomscrolling and people using their phones all the time when they don't need to, etc..
You are right sir. !!This is obviously not meant towards people with an actual professional diagnosis of something that doesn't allow them to 'sit still' or 'have a still mind'!!
90% of people who claim adhd, add, autism, ocd, ptsd or other 'neurodivergence' these days either self-diagnose, or let themselves be conditioned to think this by feedback from other people and their arm-chair diagnoses. This is a damaging state of mind. Either get professional evaluation or free your mind and learn to be still. You can't imagine how much time and effective use of that time you can get from simply learning to do nothing without being bothered by it.
Diagnosing these things is _very difficult and takes a lot of time_ even for a professional with tons of experience. For some people, they need multiple different professionals to evaluate them over a period of (many) years before a somewhat accurate diagnosis is yielded depending on the ailment!
Yes! I would love to bring it to Apple Watch too! :)
Here is ur code! Promo: WJJAYWH6KTEK
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The app is free with promo code, otherwise it costs 95 cents by default. :)
If you want one here it is: PR3XEE3EMLP3
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Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progress without exiting - have a way to visualize a rhythm similar to the example or skip it (maybe two finger hold?) if you are stuck - some rhythms feel to have slightly uneven tempo. Is the duration of the tick taken into consideration when generating the tempo?
Interesting game overall. Well done